RUBINIUS, like BRAWNDO, is one of the CRAZIEST ideas of the LAST DECADE! Can you realize you're ABOUT to try the Ruby IMPLEMENTATION that's got the BEST Ruby code ratio AMONG THEM ALL! Isn't that FREAKING AWESOME? You can also do some of the CRAZIEST INTROSPECTION with MethodContext, StaticScope and other classes like THAT!
The Rubinius executable is rbx in the ‘bin' subdirectory. It's a bit different from MRI in that rbx starts …
Fixed compilation of native_support on Rubinius.
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…Node Cluster benefit from vertical scaling - more cores, more I/O, and more performance.and , or multi-threaded environments such as Puma (with Rubinius or jRuby) or
Under the covers, Performance Dynos occupy the same LXC containers as 1X and 2X dynos. This means that applications can migrate to them in seconds, and they still enjoy the ease-of-use and instant scaling that you expect from . Unlike traditional dynos, the container for Performance Dynos…
If you're keen to help out, check out # first post on Rubinius' new blog on this very topic.on irc.freenode.net or check out the
Want to know more?
Read the release notes or get started with Rubinius 1.2.0 right now by using rvm install rbx or one of the installers available from the Rubinius home page . Rubinius has special binary installers for and and they're the easiest way to get going on those systems. …
…recent ↩processors. Hopefully this will become standard in future generations of x86 CPUs.
Ruby in this case means MRI. ↩and Rubinius are thread-safe. <3
As with everything, it's more complicated than that. Concurrency != parallelism and all that; please skip the comments arguing at me, trying to win ↩points.
has done a lot of magic in MRI to make arays fast. Rubinius and do even more, but fast is of course relative in Ruby. Another thing to consider with arrays is memory.
Say you have anwith 10,000 space ships. These are player ships, and they are structs. I will give you an example definition, but all that you need to consider, is that this a complex object. It's size can radically change from one element to the next.