23 May 2013

The Ruby Reflector

Topic

UX

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By ceben of Blog | The Working Group 1 day ago.
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…other members of the team." Jeff Gothelf, How To Build an Agile UX Team

( Jeff has an amazing series over on Smashing Magazine on How To Build an Agile UX Team which was incredibly helpful when researching this presentation. Anyone hoping to learn more about the subject should definitely check it out .)

The shift from experience design as a stand-alone discipline to an integrated part of any project requires more than just a change in methodology. Designers

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On ZURB 5 days ago.
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…online. Too many devices. Too many variables. Delivering a finished "design" or " UX specs" to a client isn't realistic as the work needs to continually evolve based on customer insights and analytics. Staying stuck in the mindset of a traditional design-services business won't work anymore.

What this means for ZURB:

We have the opportunity to provide top notch product design services on top of our Foundation framework — while also continuing …

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By Ninh Bui of Phusion Corporate Blog 7 days ago.
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…BubbleConf: One day of ideas and action with the most vocal minds from tech, design, UX and business.

On october 21st 2012, we had the pleasure of co-organizing BubbleConf with our friends from Nedap and Teixido : the very first conference in Amsterdam aimed at designers, developers and entrepreneurs that was actually affordable for (bootstrapped) startups to attend [1] . We were blown away by the positive reception for our very first conference: 400 people …

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By Giles Bowkett of Giles Bowkett 1 month ago.
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…its automatic currency conversion to BTC, so I fixed that with a tiny mini-app too, again not much more than a shell script. And then I used that shell script mini-app to avoid Apple UX fail, and made an absurd profit percentage as a side effect.

Shell script all the things . The web is full of broken. Fixing even the little problems can accidentally net you huge profits.

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By ceben of Blog | The Working Group 1 month ago.
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…problem, make life more convenient for the user and do exactly what it says it's going to do. Strong UX (user experience) is incredibly important but your users won't stick around if there isn't a tangible benefit to using your app. Following platform conventions is key for getting people into the habit of using your app - if they can navigate around your app the same way they navigate around their phone, it's instantly clear what they are supposed to do and why.

TWG is …

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By Eric Python IDE of Lessons Learned 3 months ago.
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…follows is an excerpt from Chapter 4 ( Collaborative Design) of Lean UX: Applying lean principles to improve user experience by Jeff Gothelf and Josh Seiden

The most effective way I've found to rally a team around a design direction is through collaboration. Over the long haul, collaboration yields bet- ter results than hero-based design (the practice of calling in a designer or design team to drop in, come up with something beautiful, and take off to rescue the next project). …

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People who love mobile, the Web, open source, UX, design, programming, startups, or nerdy atmospheres: this is for you. At this unconference you can lead a discussion with like-minded people, give a talk to fascinated listeners, or make your rounds along the hallway track.

The unconference is what you make of it. Want a talk about Android UIs? Sign up. An armchair linguist? Throw your name on the whiteboard. Want to hack sweet code in the hallway while soaking up the buzz of energy? …

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By Lee of Lee Munroe 4 months ago.
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…project is visual interface or graphic design only, then that's probably ok. But if you're a UX, interaction, lead and/or only designer working on a project, then you play a bigger role.

Sketching enables you to brainstorm, explore multiple ideas, define flows, communicate with team members all why being quick and cheap.

Prototyping enables you to get out of the building quicker, talk to users, validate assumptions, ensure expectations are meeting stakeholder needs, while spending …

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On igvita.com 4 months ago.
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The following is a draft chapter for the upcoming "The Performance of Open Source Applications" ( POSA), a sequel to The Architecture of Open Source Applications . POSA is a collection of essays about performance optimization, designing for performance, managing performance as part of a development process, and more. The book will be published in Spring 2013 under a Creative Commons license with royalties going to Amnesty International.

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On ZURB 4 months ago.
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…great mobile app. The study found that 85.6% of enterprise founders believe that UX matters just as much in B2E/B2B apps as B2C . Beyond user experience, great holistic product design is crucial.

Appcelerator analyzed their findings as such: This heralds the fact that we now live in a user-experience-centric world where beauty, functionality, and user delight triumph, whether for mobilizing internal enterprise processes or for transforming consumer relationships.

Ultimately, …

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