Shawn Hargreaves' Blog: He blogs on game programming with XNA.
Artificial Ignorance: Anand Iyer's blog. He's also on the WP7 team.
Michael Klucher's Blog: He writes about games design and XNA.
Many Niches: WP7 team member Brandon Watson's blog.
Books
There are a number of WP7 books in the works, including the ones listed below:
Windows Phone 7 Unleashed by Daniel Vaughan and published by Sams . …
…(EST) / 1pm (PST): Session Two: Programming Game Applications with XNA
July 22 - 11am (EST) / 8am (PST): Session Three: Programming Applications with Silverlight
July 22 - 4pm (EST) / 1pm (PST): Session Four: Review and Wrap Up
Space is limited, so go register for the course now !
This article also appears in Canadian Developer Connection.
…Windows Phone development, although there will be a section on game development with XNA.
If you're a busy developer who's having trouble setting aside time to learn all those separate bits that go into Windows Phone development - Silverlight, calling on web services, the Windows Phone-specific APIs, using information for sensors such as GPS and accelerometers and dealing with the constraints of mobile devices - this course is well worth the money. It'll give you the kick …
…Windows Phone 7's interface, architecture, developing apps in Silverlight and XNA, the Marketplace (where you sell your apps) and then we'll have a codefest where teams can compete to build the best Windows Phone app in an afternoon.
If you'd like to know more about the workshops, see this earlier article, which covers the Windows Phone Workshops in more detail.
This article also appears in Canadian Developer Connection .
- Building Windows Phone 7 games with XNA 11:45 a.m. - 12:00 noon Q&A 12:00 noon - 5:00 p.m. Lunch, followed by the Coding Challenge
Bring your laptops, form a team and try your hand at building a Windows Phone 7 app or game in an afternoon! 5:00 p.m. - 5:30 p.m. Coding Challenge Results
Teams will present their apps, one will be selected as the Coding Challenge Champ and will a prize, and we'll wrap up the day.
Want in on these workshops? …
Here's Infusion's Nickolas Landry doing a presentation on XNA development. He showed a Space Invaders game with an interesting twist - it was written as a 3D game rather than a 2D one, which opened up some interesting possibilities. I lent him my Xbox 360 controller, which I usually have in my knapsack, which he thought was a little bit weird (Is it? I don't know any more):
None of this would've happened without the dedicated efforts of MVP Chris Dufour , the …
…winning apps written for Windows Phone 7, using either Silverlight or XNA.
What Sort of App Submission are We Looking For?
The app needs to be designed with the "consumer" in mind and should be both useful and visually compelling. You'll need to be able demonstrate your app entry up and running, either in the emulator (which comes with the Windows Phone development tools) or on an actual Windows Phone 7 device. Windows Phone 7 is a completely new phone operating …
Shawn Hargreaves has been an XNA go-to guy since the XNA's start, and in this session, he talks about bringing the Xbox 360 3D gaming experience to Windows Phone, how you can get blazing performance out of a managed language like C#, and all sorts of ways you can get the most performance out of XNA.
You should watch it if: You're a developer planning to build games for Windows Phone using XNA, you're familiar with 3D game development with XNA, …
For those of you already building games with XNA, you've got a brand new platform, and it's one that you take everywhere you go.
You're going to see all sorts of details about XNA Game Studio 4.0 over the next couple of weeks, and here are some of the best places to get them...
Follow the "Seven Samurai"
By "Seven Samurai", I'm referring to the Windows Phone 7 Series development team:
Charlie Kindel ( blog | Twitter ) …
This session will detail how to use XNA to develop 3D games for Windows Phone, with a special eye towards the special characteristics of Windows Phone application platform. Special attention will be placed on optimizing high-performance managed code games for the platform, to help you squeeze out every last drop of performance.
Joey's note: Shawn's a developer on the XNA team and a character-at-large in the XNA Creators Club forums. Tomas is a Senior Software Development Engineer…